===========================================================================
Advanced engine needed  : Boom
Primary purpose         : Single play
===========================================================================
Title                   : Abyssal Speedmapping Sessions: Session 10
Filename                : abyspe10.wad
Release date            : 10/14/2014
Authors                 : Obsidian
                          Darsycho
                          Alfonzo
                          Tarnsman
                          Jimmy
                          Unholypimpin
                          General Rainbow Bacon
                          Rottking
                          ClonedPickle

Email Address           : themordicant@gmail.com(Obsidian's email address)

Misc. Author Info       : The Abyssal Speedmapping Sessions are held by 
                          Obsidian and are open for pretty much anyone
                          to participate in. PM Obsidian on Doomworld,
                          ZDoom forums or the Abyss if you're interested.

Description             : 10 maps made during the tenth Abyssal 
                          Speedmapping Session in the space of two hours,
                          with 15 minutes for music and texture selection 
                          and 15 minutes for bugfixing. Each mapper had 3
                          texture sets to choose from:
 
                          - Erratic Texture Pack 1
                          - DrDoctor Texture Pack(recompiled by me)
                          - Marcaek's Super Special FIREBLU Ensemble!

                          Jimmy used 30 minutes of the Alfonzo Treatment
                          and Alfonzo used the Alfonzo Treatment and 35
                          more minutes. i dont even

Credits to              : Id Software for Doom II
                          CodeImp of Doom Builder 2
                          SirJuddington for SLADE3
                          Exl for WhackEd4


Additional Credits to   : All the people who showed up and mapped
                          Marcaek for providing one of the texture sets

===========================================================================

* Maplist *

MAP01: Dirge of the Blighted Ovum
Author: Obsidian
Music: A MIDI from Mock 2 that Jimmy reworked, I can't remember right now
Format: Vanilla compatible
Textures used: Marcaek's Super Special FIREBLU Ensemble!

MAP02: Tyson Fun!
Author: Darsycho
Music: ???
Format: Boom
Textures used: DrDoctor Texture Pack 

MAP03: Jimmy Has An Essay Due Tomorrow But Instead He's Speedmapping 
       With These Assholes
Author: Jimmy
Music: "Gary" by Jimmy(another 15 minute wonder)
Format: Limit Removing
Textures used: DrDoctor Texture Pack 

MAP04: Nazi Tittyflake Tornadoes
Author: Unholypimpin
Music: None
Format: Boom compatible
Textures used: DrDoctor Texture Pack 

MAP05: Cookies 'n Wine
Author: ClonedPickle
Music: "Nothing So Cruel" by Mark Klem
Format: Boom compatible
Textures used: Erratic Texture Pack 1

MAP06: Spatterblue 2: Mosh Galosh
Author: Alfonzo
Music: "Arbigitron Noodles" by Mark Klem
Format: Limit Removing
Textures used: Marcaek's Super Special FIREBLU Ensemble!

MAP07: Industrial Butt Scream
Author: Rottking
Music: "OOH LA SENORITA!!!!!" from DDR
Format: Limit Removing
Textures used: Erratic Texture Pack 1

MAP08: Alfonzo and Gary Oldman Visit The Museum of Social Decay!
Author: Tarnsman
Music: "Blue Monday" by New Order
Format: Limit Removing
Textures used: Marcaek's Super Special FIREBLU Ensemble!

MAP09: Avoid
Author: General Rainbow Bacon
Music: ???
Format: Boom compatible
Textures used: DrDoctor Texture Pack 

MAP10: Half-Assed Fun!
Author: Darsycho
Music: ???
Format: Boom compatible
Textures used: DrDoctor Texture Pack 

===========================================================================
* What is included *

New levels              : 10
Sounds                  : No
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : Yes
Demos                   : No
Other                   : MAPINFO


* Play Information *

Game                    : Doom 2
Map #                   : MAP01 - MAP10
Single Player           : Designed for
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : No
Other game styles       : None
Difficulty Settings     : No


* Construction *

Base                    : New from scratch
Build Time              : 2 hours per map(150 minutes for Jimmy and 215
                          for Alfonzo)
Editor(s) used          : Doom Builder, SLADE3, WhackEd4
Known Bugs              : Maybe :)
May Not Run With        : Vanilla Doom
Tested With             : ZDoom


* Copyright / Permissions *

Authors MAY use the contents of this file as a base for modification or
reuse.  Permissions have been obtained from original authors for any of
their resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with no
modifications.  You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact.  I have
received permission from the original authors of any modified or included
content in this file to allow further distribution.



* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors